Charlotte Pines
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 Elfshot

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Summary

 

Maeve fights a Spriggan using her enchanted bow and float.

Elfshot is a dark fantasy RPG/third-person shooter following the journey of a young girl named Maeve as she crosses the veil into the Otherworld to recapture her baby brother and restore balance between the world of the fairies and her own, who have forgotten the Old Ways.

Elfshot plunges the player in lush, haunting interactive environments they can explore freely, and allows them to come face to face with a dazzling array of magical creatures, all based on real-life folk beliefs, and introduces them to exciting new gameplay mechanics, giving them an unforgettable and immersive experience.

 
Elfshot or elf-shot is a medical condition described in Anglo-Saxon medical texts, notably Wið færstice, and believed to be caused by invisible elves shooting invisible arrows at a person or animal, causing sudden shooting pains localised to a particular area of the body.
— https://en.wikipedia.org/wiki/Elfshot
 
 

Gameplay

Maeve offers a heel of bread to a lonely Urisk in a fae interaction.

Maeve must use magic skills and tools she picks up along the way. Players will use an enchanted bow, learn to manifest magical objects, float, sneak, and learn to navigate delicate fairy etiquette through one-on-one interactions with the Good Folk to make their way through the Otherworld.

The gameplay is ultimately player-driven. Using a handful of main story objectives and accompanying cinematics to gently guide the player, they will then have the freedom to explore, revealing as many or as few of the finer details, fleshing out the story through interactions with NPCs, quests, organic discovery, and the accompanying cinematics of those experiences, and ultimately forming their own unique experience of the game.

Background

Elfshot was created as part of CG Spectrum’s 12-week Intro to Game Design course. The course focused largely on analyzing elements game design, ideation, and industry-standard documentation, and allowed me to flesh out and develop this concept by writing a Vision Document and Pitch Deck for it. My dream for this game is to create a richly lived-in and fleshed-out world full of mysteries for players to uncover, introducing them to real folklore along the way, and to give players an experience they can come back to over and over again.